Hi everybody! It’s been a while since my last post. I’ve been a little busy with the school year finishing up, so I haven’t been able to work that much on my computer stuff lately. I did find the time to make a short video last night though:
I haven’t really been able to make much progress with the user interface, but I can tell you that what I have planned will be pretty awesome. I have done some cleaning up on the sound engine though. The synthesis is now faster and can handle more simultaneous oscillators. The harp mode demonstrates this by not deleting the oscillators as soon as the associated touches are released. Instead, they slowly decay to nothing, like a plucked/struck string. Because of this, at certain times of the video, there is a pretty high number of active oscillators, but the phone handles it without a problem.
I’ve also worked on cleaning up the architecture of the code and opening it up to things like filters and feedback effects such as reverb.
Also, if you’re curious, here is another sound experiment with granular synthesis. I plan on doing some cool things with that too and perhaps I will integrate something like this into the Grantophone.