Water Shader Update (Fresnel effect, Absorption)
Water Shader Update (Fresnel effect, Absorption)
Destroying MagicaVoxel Models | Voxel Physics Devlog #6
Destroying MagicaVoxel Models | Voxel Physics Devlog #6
Multi-material & Physically Based Rendering Test
Multi-material & Physically Based Rendering Test
Per-Voxel Displacement (1 Million Particles @ 15fps)
Per-Voxel Displacement (1 Million Particles @ 15fps)
Chemical Reaction
Chemical Reaction
Surface Tension
Surface Tension
Water Shader Update (Fresnel effect, Absorption)Using Fresnel to control reflectivity of liquid and using absorption to give the fluid a bit of a bluish hue in thicker regions.
Destroying MagicaVoxel Models | Voxel Physics Devlog #6
Multi-material & Physically Based Rendering Test
Per-Voxel Displacement (1 Million Particles @ 15fps)
Chemical Reaction
Surface TensionA new surface tension video. See droplets form and bubbles pop!
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